From C# to C++ dll
C++
void foo(const char *str)
{
// do something with str
}
C#
[DllImport("...", CallingConvention = CallingConvention.Cdecl)
static extern void foo(string str);
....
foo("bar");
In the other direction you would typically expect the caller to allocate the buffer, into which the callee can write:
C++
void foo(char *str, int len)
{
// write no more than len characters into str
}
C#
[DllImport("...", CallingConvention = CallingConvention.Cdecl)
static extern void foo(StringBuilder str, int len);
....
StringBuilder sb = new StringBuilder(10);
foo(sb, sb.Capacity);
From C++ dll to C#
C++ 裡面:
TCHAR g_awcMessage[] = L"Hello中文";
char g_aszMessage[] = "Hello中文";
extern "C" __declspec(dllexport) TCHAR* __stdcall GetHelloL()
{
return g_awcMessage;
}
extern "C" __declspec(dllexport) CHAR* __stdcall GetHello()
{
return g_aszMessage;
}
extern "C" __declspec(dllexport) int __stdcall GetInt()
{
return 100;
}
C# 裡面:
[DllImport("gpDll.dll")]
public static extern IntPtr GetHello();
[DllImport("gpDll.dll")]
public static extern IntPtr GetHelloL();
[DllImport("gpDll.dll")]
public static extern int GetInt();
private void button1_Click(object sender, EventArgs e)
{
// Not support in CF
//Marshal.PtrToStringAnsi
//Marshal.PtrToStringAuto
// Multibytes 會變成亂碼
string str = Marshal.PtrToStringUni(GetHello());
// Wide Character 顯示正常
string str = Marshal.PtrToStringAnsi(GetHello());
// Wide Character 顯示正常
string strL = Marshal.PtrToStringUni(GetHelloL());
int n = GetInt();
}